UpdatedMoonshining
Version 1.2.0Updated Sep 3, 2026
Place-anywhere moonshine stills and mash for RedM. Dual VORP and RSG support, RDO shacks, long-range smoke, synced anims, and DB-persistent cook timers.
3 servers running this now·52 players on those servers·Seen on 6 servers overall
CFX.re sign-in is required so Tebex can deliver to your Keymaster account.
GS Moonshining (gs-moonshining) lets players run a "totally legal" moonshine business anywhere on the map. Compatible with VORP and RSG (auto-detect), powered by OxMySQL. Item images ship in items/images.
Buy a Still Kit and Mash Bucket, ferment mash, fill the still, maintain it while it cooks, and collect rewards, or risk overcook, explosions, and distant smoke that lawmen can spot.
Build
Building Equipment
Purchase a Still Kit and Mash Bucket from the moonshiners shop (unless disabled). Place with UIPrompts and a placement gizmo (move, rotate, ground, build). Stills are outdoor-only. Anyone can interact unless you gate it with editable hooks.
- Configurable items, prices, currency, and spawn distances
- Durability on dismantle; destroyed stills are not returned
- Placement and interact hooks to allow or block use
Ferment
Fermentation
Place a mash bucket, add ingredients, and ferment. Stir on schedule or the mash expires. Collect fermented mash, then take it to a still. Eleven dry mashes and eleven moonshines ship preconfigured.
- Configurable recipes, ingredients, timers, and shop flags
- Custom skill check for stirring mash
Distill
Filling the Still
Pour fermented mash into an empty still to start cooking. Fill uses a skill check. Cook times persist across restarts in the database.
- Configurable cook time and reward min/max
- Custom skill check for filling the still
Risk
Maintaining the Still
Maintain the still on a schedule while it cooks. Miss the window and the batch can overcook with nothing to collect. Fail a skillcheck and it can explode, leaving a destroyed prop with no item return.
- Configurable maintain and overcook windows
- Startup cleanup for idle and destroyed equipment
More gameplay
Explosions replace a failed still with a destroyed prop. Distant smoke streams at long range so rivals and lawmen can spot active cooks. Shacks and shops use RDO interiors with ped shops and ambient speech (toggleable).
Animations, sounds, and sync
Full action anims with props, not just progress bars. Building plays hammer swings with matching sound. Filling syncs the still entity anim to nearby players. Stir, pour, collect mash, and collect moonshine each have dedicated anims. Shopkeepers use ambient speech on purchase outcomes.
- Synced still-fill entity animation for other clients
- Build anims with hammer props and hit / beam sounds
- Ferment stir, pour, collect mash, and collect moonshine anims
- Ambient shopkeeper speech on purchase outcomes
- Idle ~0.0 resmon near prompts only, with validated server events